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    PHP樹的深度編歷生成迷宮及A*自動(dòng)尋路算法實(shí)例分析
    來(lái)源:易賢網(wǎng) 閱讀:994 次 日期:2015-03-12 10:56:46
    溫馨提示:易賢網(wǎng)小編為您整理了“PHP樹的深度編歷生成迷宮及A*自動(dòng)尋路算法實(shí)例分析”,方便廣大網(wǎng)友查閱!

    這篇文章主要介紹了PHP樹的深度編歷生成迷宮及A*自動(dòng)尋路算法,實(shí)例分析了php實(shí)現(xiàn)A*尋路算法的技巧,具有一定參考借鑒價(jià)值,需要的朋友可以參考下

    本文實(shí)例講述了PHP樹的深度編歷生成迷宮及A*自動(dòng)尋路算法。分享給大家供大家參考。具體分析如下:

    有一同事推薦了三思的迷宮算法,看了感覺(jué)還不錯(cuò),就轉(zhuǎn)成php

    三思的迷宮算法是采用樹的深度遍歷原理,這樣生成的迷宮相當(dāng)?shù)募?xì),而且死胡同數(shù)量相對(duì)較少!

    任意兩點(diǎn)之間都存在唯一的一條通路。

    至于A*尋路算法是最大眾化的一全自動(dòng)尋路算法

    廢話不多說(shuō),貼上帶代碼

    迷宮生成類:

    代碼如下:

    class Maze{

    // Maze Create

    private $_w;

    private $_h;

    private $_grids;

    private $_walkHistory;

    private $_walkHistory2;

    private $_targetSteps;

    // Construct

    public function Maze() {

    $this->_w = 6;

    $this->_h = 6;

    $this->_grids = array();

    }

    // 設(shè)置迷宮大小

    public function set($width = 6, $height = 6) {

    if ( $width > 0 ) $this->_w = $width;

    if ( $height > 0 ) $this->_h = $height;

    return $this;

    }

    // 取到迷宮

    public function get() {

    return $this->_grids;

    }

    // 生成迷宮

    public function create() {

    $this->_init();

    return $this->_walk(rand(0, count($this->_grids) -1 ));

    }

    // 獲取死胡同點(diǎn)

    public function block($n = 0, $rand = false) {

    $l = count($this->_grids);

    for( $i = 1; $i < $l; $i++ ) {

    $v = $this->_grids[$i];

    if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {

    $return[] = $i;

    }

    }

    // 隨機(jī)取點(diǎn)

    if ( $rand ) shuffle($return);

    if ( $n == 0 ) return $return;

    if ( $n == 1 ) {

    return array_pop($return);

    } else {

    return array_slice($return, 0, $n);

    }

    }

    /**

    |---------------------------------------------------------------

    | 生成迷宮的系列函數(shù)

    |---------------------------------------------------------------

    */

    private function _walk($startPos) {

    $this->_walkHistory = array();

    $this->_walkHistory2 = array();

    $curPos = $startPos;

    while ($this->_getNext0() != -1) {

    $curPos = $this->_step($curPos);

    if ( $curPos === false ) break;

    }

    return $this;

    }

    private function _getTargetSteps($curPos) {

    $p = 0;

    $a = array();

    $p = $curPos - $this->_w;

    if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

    array_push($a, $p);

    } else {

    array_push($a, -1);

    }

    $p = $curPos + 1;

    if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

    array_push($a, $p);

    } else {

    array_push($a, -1);

    }

    $p = $curPos + $this->_w;

    if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

    array_push($a, $p);

    } else {

    array_push($a, -1);

    }

    $p = $curPos - 1;

    if (($curPos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

    array_push($a, $p);

    } else {

    array_push($a, -1);

    }

    return $a;

    }

    private function _noStep() {

    $l = count($this->_targetSteps);

    for ($i = 0; $i < $l; $i ++) {

    if ($this->_targetSteps[$i] != -1) return false;

    }

    return true;

    }

    private function _step($curPos) {

    $this->_targetSteps = $this->_getTargetSteps($curPos);

    if ( $this->_noStep() ) {

    if ( count($this->_walkHistory) > 0 ) {

    $tmp = array_pop($this->_walkHistory);

    } else {

    return false;

    }

    array_push($this->_walkHistory2, $tmp);

    return $this->_step($tmp);

    }

    $r = rand(0, 3);

    while ( $this->_targetSteps[$r] == -1) {

    $r = rand(0, 3);

    }

    $nextPos = $this->_targetSteps[$r];

    $isCross = false;

    if ( $this->_grids[$nextPos] != 0)

    $isCross = true;

    if ($r == 0) {

    $this->_grids[$curPos] ^= 1;

    $this->_grids[$nextPos] ^= 4;

    } elseif ($r == 1) {

    $this->_grids[$curPos] ^= 2;

    $this->_grids[$nextPos] ^= 8;

    } elseif ($r == 2) {

    $this->_grids[$curPos] ^= 4;

    $this->_grids[$nextPos] ^= 1;

    } elseif ($r == 3) {

    $this->_grids[$curPos] ^= 8;

    $this->_grids[$nextPos] ^= 2;

    }

    array_push($this->_walkHistory, $curPos);

    return $isCross ? false : $nextPos;

    }

    private function _isRepeating($p) {

    $l = count($this->_walkHistory);

    for ($i = 0; $i < $l; $i ++) {

    if ($this->_walkHistory[$i] == $p) return true;

    }

    $l = count($this->_walkHistory2);

    for ($i = 0; $i < $l; $i ++) {

    if ($this->_walkHistory2[$i] == $p) return true;

    }

    return false;

    }

    private function _getNext0() {

    $l = count($this->_grids);

    for ($i = 0; $i <= $l; $i++ ) {

    if ( $this->_grids[$i] == 0) return $i;

    }

    return -1;

    }

    private function _init() {

    $this->_grids = array();

    for ($y = 0; $y < $this->_h; $y ++) {

    for ($x = 0; $x < $this->_w; $x ++) {

    array_push($this->_grids, 0);

    }

    }

    return $this;

    }

    }

    A*尋路算法

    代碼如下:

    class AStar{

    // A-star

    private $_open;

    private $_closed;

    private $_start;

    private $_end;

    private $_grids;

    private $_w;

    private $_h;

    // Construct

    public function AStar(){

    $this->_w = null;

    $this->_h = null;

    $this->_grids = null;

    }

    public function set($width, $height, $grids) {

    $this->_w = $width;

    $this->_h = $height;

    $this->_grids = $grids;

    return $this;

    }

    // 迷宮中尋路

    public function search($start = false, $end = false) {

    return $this->_search($start, $end);

    }

    /**

    |---------------------------------------------------------------

    | 自動(dòng)尋路 - A-star 算法

    |---------------------------------------------------------------

    */

    public function _search($start = false, $end = false) {

    if ( $start !== false ) $this->_start = $start;

    if ( $end !== false ) $this->_end = $end;

    $_sh = $this->_getH($start);

    $point['i'] = $start;

    $point['f'] = $_sh;

    $point['g'] = 0;

    $point['h'] = $_sh;

    $point['p'] = null;

    $this->_open[] = $point;

    $this->_closed[$start] = $point;

    while ( 0 < count($this->_open) ) {

    $minf = false;

    foreach( $this->_open as $key => $maxNode ) {

    if ( $minf === false || $minf > $maxNode['f'] ) {

    $minIndex = $key;

    }

    }

    $nowNode = $this->_open[$minIndex];

    unset($this->_open[$minIndex]);

    if ( $nowNode['i'] == $this->_end ) {

    $tp = array();

    while( $nowNode['p'] !== null ) {

    array_unshift($tp, $nowNode['p']);

    $nowNode = $this->_closed[$nowNode['p']];

    }

    array_push($tp, $this->_end);

    break;

    }

    $this->_setPoint($nowNode['i']);

    }

    $this->_closed = array();

    $this->_open = array();

    return $tp;

    }

    private function _setPoint($me) {

    $point = $this->_grids[$me];

    // 所有可選方向入隊(duì)列

    if ( $point & 1 ) {

    $next = $me - $this->_w;

    $this->_checkPoint($me, $next);

    }

    if ( $point & 2 ) {

    $next = $me + 1;

    $this->_checkPoint($me, $next);

    }

    if ( $point & 4 ) {

    $next = $me + $this->_w;

    $this->_checkPoint($me, $next);

    }

    if ( $point & 8 ) {

    $next = $me - 1;

    $this->_checkPoint($me, $next);

    }

    }

    private function _checkPoint($pNode, $next) {

    if ( $this->_closed[$next] ) {

    $_g = $this->_closed[$pNode]['g'] + $this->_getG($next);

    if ( $_g < $check['g'] ) {

    $this->_closed[$next]['g'] = $_g;

    $this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];

    $this->_closed[$next]['p'] = $pNode;

    }

    } else {

    $point['p'] = $pNode;

    $point['h'] = $this->_getH($next);

    $point['g'] = $this->_getG($next);

    $point['f'] = $point['h'] + $point['g'];

    $point['i'] = $next;

    $this->_open[] = $point;

    $this->_closed[$next] = $point;

    }

    }

    private function _getG($point) {

    return abs($this->_start - $point);

    }

    private function _getH($point) {

    return abs($this->_end - $point);

    }

    }

    完整實(shí)例代碼點(diǎn)擊此處本站下載。

    有需要大家可以直接下demo,看看效果!

    希望本文所述對(duì)大家的php程序設(shè)計(jì)有所幫助。

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