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    html5中 media(播放器)的api使用指南
    來(lái)源:易賢網(wǎng) 閱讀:2362 次 日期:2015-01-29 16:15:45
    溫馨提示:易賢網(wǎng)小編為您整理了“html5中 media(播放器)的api使用指南”,方便廣大網(wǎng)友查閱!

    代碼如下:

    <!doctype html>

    <html lang="en">

    <head>

    <meta charset="UTF-8">

    <title>HTML Audio API</title>

    <link rel="stylesheet" href="./style/main.css" />

    <script src="./script/audio-controls.js"></script>

    </head>

    <body>

    <header>

    <h1>HTML5 Audio API</h1>

    <p>HTML5 Audio API demo by <a href="<a href=">" target="_blank">LearnShare</a>.</p>

    <p>

    Last update @2013-04-23 20:40:00

    + add info table

    update @2013-04-22 14:54:00

    + add DOM events

    update @2013-04-22 12:47:00

    + add getCurrentSrc button

    </p>

    <p>

    View code on <a href="<a href="">

    >" target="_blank">LearnShare.github.io</a>.

    API reference: <a href="<a href=">" target="_blank">HTMLMediaElement</a> and <a href="<a href=">" target="_blank">Audio/Video DOM References</a>

    </p>

    </header>

    <article>

    <section>

    <h2>Audio Element</h2>

    <audio id="audio" src="./media/music1.mp3" controls="controls"></audio>

    <p>Open the <strong>developer tool</strong> to view console logs.</p>

    </section>

    <section>

    <h2>Controls</h2>

    <button id="play">play</button>

    <button id="pause">pause</button>

    <button id="get_paused">getPaused</button>

    <button id="get_ended">getEnded</button>

    <button id="volume_down">volume-</button>

    <button id="volume_up">volume+</button>

    <button id="get_volume">getVolume</button>

    <button id="get_src">getSrc</button>

    <button id="play_music1">playMusic1</button>

    <button id="play_music2">playMusic2</button>

    <button id="remove_music">removeMusic</button>

    <button id="get_current_src">getCurrentSrc</button>

    <button id="get_initial_time">getInitialTime</button>

    <button id="get_duration">getDuration</button>

    <button id="get_seeking">getSeeking</button>

    <button id="jump_to">jumpTo_30s</button>

    <button id="get_current_time">getCurrentTime</button>

    <button id="get_played">getPlayed</button>

    <button id="autoplay_on">autoplay_on</button>

    <button id="autoplay_off">autoplay_off</button>

    <button id="get_autoplay">getAutoplay</button>

    <button id="controls_show">controls_show</button>

    <button id="controls_hide">controls_hide</button>

    <button id="get_controls">getControls</button>

    <button id="loop_on">loop_on</button>

    <button id="loop_off">loop_off</button>

    <button id="get_loop">getLoop</button>

    <button id="preload_metadata">preload_metadata</button>

    <button id="get_preload">getPreload</button>

    <button id="get_default_muted">getDefaultMuted</button>

    <button id="mute">mute</button>

    <button id="unmute">unmute</button>

    <button id="get_muted">getMuted</button>

    <button id="get_default_playback_rate">getDefaultPlaybackRate</button>

    <button id="playback_rate_down">playbackRate-</button>

    <button id="playback_rate_up">playbackRate+</button>

    <button id="get_playback_rate">getPlaybackRate</button>

    <button id="get_network_state">getNetworkState</button>

    <button id="get_ready_state">getReadyState</button>

    <button id="get_buffered">getBuffered</button>

    <button id="get_seekable">getSeekable</button>

    </section>

    </article>

    <aside>

    <section>

    <h3>Player Attrs</h3>

    <table>

    <tr>

    <td>autoplay:</td>

    <td id="autoplay"></td>

    </tr>

    <tr>

    <td>controls:</td>

    <td id="controls"></td>

    </tr>

    <tr>

    <td>defaultMuted:</td>

    <td id="default_muted"></td>

    </tr>

    <tr>

    <td>defaultPlaybackRate:</td>

    <td id="default_playback_rate"></td>

    </tr>

    <tr>

    <td>loop:</td>

    <td id="loop"></td>

    </tr>

    <tr>

    <td>preload:</td>

    <td id="preload"></td>

    </tr>

    </table>

    </section>

    <section>

    <h3>Player Info</h3>

    <table>

    <tr>

    <td>src:</td>

    <td id="src"></td>

    </tr>

    <tr>

    <td>currentSrc:</td>

    <td id="current_src"></td>

    </tr>

    <tr>

    <td>duration:</td>

    <td id="duration"></td>

    </tr>

    <tr>

    <td>currentTime:</td>

    <td id="current_time"></td>

    </tr>

    <tr>

    <td>ended:</td>

    <td id="ended"></td>

    </tr>

    <tr>

    <td>paused:</td>

    <td id="paused"></td>

    </tr>

    <tr>

    <td>muted:</td>

    <td id="muted"></td>

    </tr>

    <tr>

    <td>volume:</td>

    <td id="volume"></td>

    </tr>

    <tr>

    <td>playbackRate:</td>

    <td id="playback_rate"></td>

    </tr>

    </table>

    </section>

    <section>

    <h3>Play status</h3>

    <table>

    <tr>

    <td>networkState:</td>

    <td id="network_state"></td>

    </tr>

    <tr>

    <td>readyState:</td>

    <td id="ready_state"></td>

    </tr>

    <tr>

    <td>buffered:</td>

    <td id="buffered"></td>

    </tr>

    <tr>

    <td>seekable:</td>

    <td id="seekable"></td>

    </tr>

    <tr>

    <td>played:</td>

    <td id="played"></td>

    </tr>

    <tr>

    <td>error:</td>

    <td id="error"></td>

    </tr>

    </table>

    </section>

    </aside>

    </body>

    </html>

    audio-controls.js

    代碼如下:

    window.onload=function(){

    // get autio element

    var audio=document.getElementById("audio");

    // play()

    document.getElementById("play").onclick=function(){

    audio.play();

    console.log("play");

    };

    // pause()

    document.getElementById("pause").onclick=function(){

    audio.pause();

    console.log("pause");

    };

    // get paused

    document.getElementById("get_paused").onclick=function(){

    console.log("audio.paused: "+audio.paused);

    };

    // get ended

    document.getElementById("get_ended").onclick=function(){

    console.log("audio.ended: "+audio.ended);

    };

    // set volume-

    document.getElementById("volume_down").onclick=function(){

    audio.volume-=0.2;

    console.log("volume-0.2");

    };

    // set volume+

    document.getElementById("volume_up").onclick=function(){

    audio.volume+=0.2;

    console.log("volume+0.2");

    };

    // get volume

    document.getElementById("get_volume").onclick=function(){

    console.log("audio.volume: "+audio.volume);

    };

    // get src

    document.getElementById("get_src").onclick=function(){

    console.log("audio.src: "+audio.src);

    };

    // set src_music1

    document.getElementById("play_music1").onclick=function(){

    audio.src="./media/music1.mp3";

    updateSrc();

    updateCurrentSrc();

    console.log("play music1");

    };

    // set src_music2

    document.getElementById("play_music2").onclick=function(){

    audio.src="./media/music2.mp3";

    updateSrc();

    updateCurrentSrc();

    console.log("play music2");

    };

    // set remove_music

    document.getElementById("remove_music").onclick=function(){

    audio.src="";

    console.log("remove music");

    };

    // get currentSrc

    document.getElementById("get_current_src").onclick=function(){

    console.log("audio.currentSrc: "+audio.currentSrc);

    };

    // get initialTime

    document.getElementById("get_initial_time").onclick=function(){

    console.log("audio.initialTime: "+audio.initialTime);

    };

    // get duration

    document.getElementById("get_duration").onclick=function(){

    console.log("audio.duration: "+audio.duration);

    };

    // get seeking

    document.getElementById("get_seeking").onclick=function(){

    console.log("audio.seeking: "+audio.seeking);

    };

    // set currentTime

    document.getElementById("jump_to").onclick=function(){

    audio.currentTime=30;

    console.log("jumpTo 30s");

    };

    // get currentTime

    document.getElementById("get_current_time").onclick=function(){

    console.log("audio.currentTime: "+audio.currentTime);

    };

    // get played

    document.getElementById("get_played").onclick=function(){

    console.log("audio.played:");

    var ranges=audio.played;

    var n=ranges.length;

    for(var i=0;i<n;i++){

    console.log("("+ranges.start(i)+","+ranges.end(i)+")");

    }

    };

    // autoplay on

    document.getElementById("autoplay_on").onclick=function(){

    audio.autoplay=true;

    updateAutoplay();

    console.log("autoplay on");

    };

    // autoplay off

    document.getElementById("autoplay_off").onclick=function(){

    audio.autoplay=false;

    updateAutoplay();

    console.log("autoplay off");

    };

    // get autoplay

    document.getElementById("get_autoplay").onclick=function(){

    console.log("audio.autoplay: "+audio.autoplay);

    };

    // controls show

    document.getElementById("controls_show").onclick=function(){

    audio.controls=true;

    updateControls();

    console.log("controls show");

    };

    // controls hide

    document.getElementById("controls_hide").onclick=function(){

    audio.controls=false;

    updateControls();

    console.log("controls hide");

    };

    // get controls

    document.getElementById("get_controls").onclick=function(){

    console.log("audio.controls: "+audio.controls);

    };

    // loop on

    document.getElementById("loop_on").onclick=function(){

    audio.loop=true;

    updateLoop();

    console.log("loop on");

    };

    // loop off

    document.getElementById("loop_off").onclick=function(){

    audio.loop=false;

    updateLoop();

    console.log("loop off");

    };

    // get loop

    document.getElementById("get_loop").onclick=function(){

    console.log("audio.loop: "+audio.loop);

    };

    // preload metadata

    document.getElementById("preload_metadata").onclick=function(){

    audio.preload="metadata";

    updatePreload();

    console.log("preload metadata");

    };

    // get preload

    document.getElementById("get_preload").onclick=function(){

    console.log("audio.preload: "+audio.preload);

    };

    // get defaultMuted

    document.getElementById("get_default_muted").onclick=function(){

    console.log("audio.defaultMuted: "+audio.defaultMuted);

    };

    // mute

    document.getElementById("mute").onclick=function(){

    audio.muted=true;

    updateMuted();

    console.log("audio mute");

    };

    // unmute

    document.getElementById("unmute").onclick=function(){

    audio.muted=false;

    updateMuted();

    console.log("audio unmute");

    };

    // get muted

    document.getElementById("get_muted").onclick=function(){

    console.log("audio.muted: "+audio.muted);

    };

    // get defaultPlaybackRate

    document.getElementById("get_default_playback_rate").onclick=function(){

    console.log("audio.defaultPlaybackRate: "+audio.defaultPlaybackRate);

    };

    // set playbackRate-

    document.getElementById("playback_rate_down").onclick=function(){

    audio.playbackRate-=0.2;

    console.log("playbackRate-0.2");

    };

    // set playbackRate+

    document.getElementById("playback_rate_up").onclick=function(){

    audio.playbackRate+=0.2;

    console.log("playbackRate+0.2");

    };

    // get playbackRate

    document.getElementById("get_playback_rate").onclick=function(){

    console.log("audio.playbackRate: "+audio.playbackRate);

    };

    // get networkState

    document.getElementById("get_network_state").onclick=function(){

    console.log("audio.networkState: "+audio.networkState);

    };

    // get readyState

    document.getElementById("get_ready_state").onclick=function(){

    console.log("audio.readyState: "+audio.readyState);

    };

    // get buffered

    document.getElementById("get_buffered").onclick=function(){

    console.log("audio.buffered:");

    var ranges=audio.buffered;

    var n=ranges.length;

    for(var i=0;i<n;i++){

    console.log("("+ranges.start(i)+","+ranges.end(i)+")");

    }

    };

    // get seekable

    document.getElementById("get_seekable").onclick=function(){

    console.log("audio.seekable:");

    var ranges=audio.seekable;

    var n=ranges.length;

    for(var i=0;i<n;i++){

    console.log("("+ranges.start(i)+","+ranges.end(i)+")");

    }

    };

    // DOM events

    // abort

    audio.addEventListener("abort",function(){

    console.log("event:abort");

    });

    // canplay

    audio.addEventListener("canplay",function(){

    console.log("event:canplay");

    });

    // canplaythrough

    audio.addEventListener("canplaythrough",function(){

    console.log("event:canplaythrough");

    });

    // durationchange

    audio.addEventListener("durationchange",function(){

    updateDuration();

    console.log("event:durationchange");

    });

    // emptied

    audio.addEventListener("emptied",function(){

    updateSrc();

    updateCurrentSrc();

    updateDuration();

    updatePaused();

    updateNetworkState();

    updateReadyState();

    updateBuffered();

    updateSeekable();

    updatePlayed();

    console.log("event:emptied");

    });

    // ended

    audio.addEventListener("ended",function(){

    updateEnded();

    console.log("event:ended");

    });

    // loadeddata

    audio.addEventListener("loadeddata",function(){

    updateNetworkState();

    updateReadyState();

    updateBuffered();

    updateSeekable();

    console.log("event:loadeddata");

    });

    // loadedmetadata

    audio.addEventListener("loadedmetadata",function(){

    console.log("event:loadedmetadata");

    });

    // loadstart

    audio.addEventListener("loadstart",function(){

    console.log("event:loadstart");

    });

    // pause

    audio.addEventListener("pause",function(){

    updatePaused();

    console.log("event:pause");

    });

    // play

    audio.addEventListener("play",function(){

    updatePaused();

    console.log("event:play");

    });

    // playing

    audio.addEventListener("playing",function(){

    console.log("event:playing");

    });

    // progress

    audio.addEventListener("progress",function(){

    updateNetworkState();

    updateReadyState();

    updateBuffered();

    updateSeekable();

    console.log("event:progress");

    });

    // ratechange

    audio.addEventListener("ratechange",function(){

    updatePlaybackRate();

    console.log("event:ratechange");

    });

    // seeked

    audio.addEventListener("seeked",function(){

    console.log("event:seeked");

    });

    // seeking

    audio.addEventListener("seeking",function(){

    console.log("event:seeking");

    });

    // stalled

    audio.addEventListener("stalled",function(){

    console.log("event:stalled");

    });

    // suspend

    audio.addEventListener("suspend",function(){

    console.log("event:suspend");

    });

    // timeupdate

    audio.addEventListener("timeupdate",function(){

    updateCurrentTime();

    updateEnded();

    updatePlayed();

    console.log("event:timeupdate");

    });

    // volumechange

    audio.addEventListener("volumechange",function(){

    updateVolume();

    console.log("event:volumechange");

    });

    // waiting

    audio.addEventListener("waiting",function(){

    console.log("event:waiting");

    });

    updateAutoplay();

    updateControls();

    updateDefaultMuted();

    updateDefaultPlaybackRate();

    updateLoop();

    updatePreload();

    updateSrc();

    updateCurrentSrc();

    updateDuration();

    updateCurrentTime();

    updateVolume();

    updatePaused();

    updateMuted();

    updateEnded();

    updatePlaybackRate();

    updateNetworkState();

    updateReadyState();

    updateBuffered();

    updateSeekable();

    updatePlayed();

    updateError();

    };

    // functions to update info table

    // autoplay

    function updateAutoplay(){

    document.getElementById("autoplay").innerHTML=audio.autoplay;

    }

    // controls

    function updateControls(){

    document.getElementById("controls").innerHTML=audio.controls;

    }

    // defaultMuted

    function updateDefaultMuted(){

    document.getElementById("default_muted").innerHTML=audio.defaultMuted;

    }

    // defaultPlaybackRate

    function updateDefaultPlaybackRate(){

    document.getElementById("default_playback_rate").innerHTML=audio.defaultPlaybackRate;

    }

    // loop

    function updateLoop(){

    document.getElementById("loop").innerHTML=audio.loop;

    }

    // preload

    function updatePreload(){

    document.getElementById("preload").innerHTML=audio.preload;

    }

    // src

    function updateSrc(){

    document.getElementById("src").innerHTML=audio.src;

    }

    // currentSrc

    function updateCurrentSrc(){

    document.getElementById("current_src").innerHTML=audio.currentSrc;

    }

    // duration

    function updateDuration(){

    document.getElementById("duration").innerHTML=audio.duration;

    }

    // currentTime

    function updateCurrentTime(){

    document.getElementById("current_time").innerHTML=audio.currentTime;

    }

    // ended

    function updateEnded(){

    document.getElementById("ended").innerHTML=audio.ended;

    }

    // paused

    function updatePaused(){

    document.getElementById("paused").innerHTML=audio.paused;

    }

    // muted

    function updateMuted(){

    document.getElementById("muted").innerHTML=audio.muted;

    }

    // volume

    function updateVolume(){

    document.getElementById("volume").innerHTML=audio.volume;

    }

    // playbackRate

    function updatePlaybackRate(){

    document.getElementById("playback_rate").innerHTML=audio.playbackRate;

    }

    // networkState

    function updateNetworkState(){

    document.getElementById("network_state").innerHTML=audio.networkState;

    }

    // readyState

    function updateReadyState(){

    document.getElementById("ready_state").innerHTML=audio.readyState;

    }

    // buffered

    function updateBuffered(){

    var ranges=audio.buffered;

    var str="";

    var n=ranges.length;

    for(var i=0;i<n;i++){

    str+="("+ranges.start(i)+","+ranges.end(i)+")";

    if(i!=n-1){

    str+="

    ";

    }

    }

    document.getElementById("buffered").innerHTML=str;

    }

    // seekable

    function updateSeekable(){

    var ranges=audio.seekable;

    var str="";

    var n=ranges.length;

    for(var i=0;i<n;i++){

    str+="("+ranges.start(i)+","+ranges.end(i)+")";

    if(i!=n-1){

    str+="

    ";

    }

    }

    document.getElementById("seekable").innerHTML=str;

    }

    // played

    function updatePlayed(){

    var ranges=audio.played;

    var str="";

    var n=ranges.length;

    for(var i=0;i<n;i++){

    str+="("+ranges.start(i)+","+ranges.end(i)+")";

    if(i!=n-1){

    str+="

    ";

    }

    }

    document.getElementById("played").innerHTML=str;

    }

    // error

    function updateError(){

    document.getElementById("error").innerHTML=audio.error;

    }

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