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    html5使用canvas實現(xiàn)跟隨光標跳動的火焰效果
    來源:易賢網(wǎng) 閱讀:1964 次 日期:2016-07-11 11:00:50
    溫馨提示:易賢網(wǎng)小編為您整理了“html5使用canvas實現(xiàn)跟隨光標跳動的火焰效果”,方便廣大網(wǎng)友查閱!

    本效果的完整代碼如下,把代碼保存到HTML文件中打開也能查看效果,火焰會跟隨光標:

    代碼如下:

    <!DOCTYPE HTML>

    <head>

    <meta charset=utf-8" />

    <title>HTML5 Canvas火焰效果</title>

    <style type="text/css">

    body{margin: 0; padding: 0;}

    #canvas-keleyi-com {display: block;}

    </style>

    </head>

    <body>

    <canvas id="canvas-keleyi-com"></canvas>

    <script type="text/javascript">

    window.onload = function(){

    var keleyi_canvas = document.getElementById("canvas-kel"+"eyi-com");

    var ctx = keleyi_canvas.getContext("2d");

    var W = window.innerWidth, H = window.innerHeight;

    keleyi_canvas.width = W;

    keleyi_canvas.height = H;</p> <p>var particles = [];

    var mouse = {};</p> <p>//Lets create some particles now

    var particle_count = 100;

    for(var i = 0; i < particle_count; i++)

    {

    particles.push(new particle());

    }

    keleyi_canvas.addEventListener('mousemove', track_mouse, false);</p> <p>function track_mouse(e)

    {

    mouse.x = e.pageX;

    mouse.y = e.pageY;

    }</p> <p>function particle()

    {

    this.speed = {x: -2.5+Math.random()*5, y: -15+Math.random()*10};

    //location = mouse coordinates

    //Now the flame follows the mouse coordinates

    if(mouse.x && mouse.y)

    {

    this.location = {x: mouse.x, y: mouse.y};

    }

    else

    {

    this.location = {x: W/2, y: H/2};

    }

    //radius range = 10-30

    this.radius = 10+Math.random()*20;

    //life range = 20-30

    this.life = 20+Math.random()*10;

    this.remaining_life = this.life;

    //colors

    this.r = Math.round(Math.random()*255);

    this.g = Math.round(Math.random()*255);

    this.b = Math.round(Math.random()*255);

    }</p> <p>function draw()

    {

    ctx.globalCompositeOperation = "source-over";

    ctx.fillStyle = "black";

    ctx.fillRect(0, 0, W, H);

    ctx.globalCompositeOperation = "lighter";</p> <p>for(var i = 0; i < particles.length; i++)

    {

    var p = particles[i];

    ctx.beginPath();

    p.opacity = Math.round(p.remaining_life/p.life*100)/100

    var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);

    gradient.addColorStop(0, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");

    gradient.addColorStop(0.5, "rgba("+p.r+", "+p.g+", "+p.b+", "+p.opacity+")");

    gradient.addColorStop(1, "rgba("+p.r+", "+p.g+", "+p.b+", 0)");

    ctx.fillStyle = gradient;

    ctx.arc(p.location.x, p.location.y, p.radius, Math.PI*2, false);

    ctx.fill();</p> <p>

    p.remaining_life--;

    p.radius--;

    p.location.x += p.speed.x;

    p.location.y += p.speed.y;</p> <p>if(p.remaining_life < 0 || p.radius < 0)

    {

    particles[i] = new particle();

    }

    }

    }</p> <p>setInterval(draw, 86);

    }

    </script>

    </body>

    </html>

    更多信息請查看網(wǎng)頁制作
    易賢網(wǎng)手機網(wǎng)站地址:html5使用canvas實現(xiàn)跟隨光標跳動的火焰效果
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